Witchwyrd
Witchwyrd
pic_witchwyrd.jpg
Biological information
Type -
Size -
Intelligence -
Life span -
Sociological information
Planet of origin -
Achieved warp -
First contact -

Witchwyrds are avid wanderers and inveterate merchants, plying the trade routes between both planets and the planes.

Witchwyrds have four arms and hairless gray-blue skin. Their eyes glow visibly, increasing in brightness as they absorb force energy. Witchwyrds stand an average of 7 feet tall and weigh approximately 300 pounds. They favor loose, flowing robes and distinctive conical hats, and they frequently cover their faces with masks or ornate helmets. Witchwyrds new to a market or eager to avoid identification during an important business deal sometimes fold one pair of their flexible arms behind their backs and cover their faces.

Although witchwyrds seem to gain some manner of sustenance from the magical force energy they absorb, they still breathe, drink, eat, and sleep like normal creatures, and they have a fondness for extremely spicy foods. The average lifespan of witchwyrds is unknown, though they are believed to live for many centuries, if not millennia.

Witchwyrds are acknowledged as the progenitors of the kasathas and the shobhads of akiton-ii. Why the witchwyrds seeded Kasath and Akiton with intelligent life modeled after themselves remains a mystery, as does the number of other as-yet-undiscovered planets similarly affected. It is an undisputed fact, however, that witchwyrds were the impetus behind the construction of the kasathas’ worldship Idari and their exodus from their home planet to the Pact Worlds.

Witchwyrds can be found on nearly any world or plane with civilized trade, preferring dry, warm regions, but virtually nothing is known of their mysterious home world beyond its name: Cyrune. The details of witchwyrd government and society are likewise unknown, other than a widespread belief that a mercantile oligarchy of witchwyrd elders directs their race’s interplanetary and interplanar trade.

Most witchwyrds operate as solitary traders, primarily focusing on one area of trade (such as weapons or magic items), though most deal in other goods as well. Virtually all witchwyrds love haggling, to the point that the process of bargaining sometimes seems more important to a witchwyrd than the eventual deal that is struck.

Witchwyrds often travel with a crew of loyal humanoid mercenaries hired from worlds they’ve visited in the past. These hirelings never speak of their remuneration, purportedly forbidden from doing so by punitive clauses in their contracts. Witchwyrds can be encountered throughout the Pact Worlds, though they’re most commonly found on Absalom Station, Akiton, and the Idari. On the Pact Worlds, most witchwyrds do business as members of the Tetrad, an interplanetary and interplanar trade association.

TETRAD CARAVEL


The Tetrad manufactures its own line of starships using unique hybrid technology, including proprietary planar aperture drives that enable the witchwyrds to travel between planes as well as into the Drift. Under no circumstances are these engines sold to non-witchwyrds. In the Pact Worlds, one of the most commonly encountered style of witchwyrd starships is the Tetrad Caravel, named after an ancient oceangoing vessel.


The Arcane from Spelljammer and Planescape, who were even renamed "Mercane" in later editions. The Illithids, of all people, have elements of this as well.
Other merchant hat wearers in Spelljammer are Rastipedes (in Honest John's Dealership style) and Dohwar (with a good dose of Plucky Comic Relief, in that they absolutely stink at it).
And the Neogi are an extremely evil version of this trope. How evil? They are lumped together with other Eldritch Abomination such as Aboleth, Illithid, and Tsochari. They're notorious slavers, and if they're trading with you, it's probably because you look too tough for them to resort to piracy instead.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License