Biological information
Type Humanoid
Size Medium
Intelligence Sentient
Life span 150 - 300 years
Sociological information
Planet of origin Taasa
Achieved warp approx 4,000 PI
First contact 1839 NS

The T'sa are a reptilian humanoid species native to Taasa in the T'sa Cluster. T'sa are small, warm-blooded reptilian humanoids, averaging 1.1 to 1.4 meters in height and 30-50 kilograms in weight.

T’sa as many know have an affinity for all things technical, and are commensurate tinkerers, spending as much time as they can studying and dismantling devices.

Physical description

They are a slender, wiry race, with sleek hide covered in small, overlapping scales (ranging from dark brown through greens to red, ochre and golden) that lie over whipcord muscles. Their heads are small and triangular, with a blunt snout, slitted nostrils, and small, slitted eyes. Both sexes have elaborate, fin-like crests of ornamental horns, but males tend to have larger horns and brighter skin tones than females. The species possesses long, whiplike tails that are constantly twitching - not the rest of them is ever much stiller.


There are sub-species of the T’sa, genetic traces that are identified by color of skin or the general shape of their tendrils. Some t’sa have different abilities that are related to their ability to move, “jumpers”, “climbers” and “swimmers” been the most common of them.


They have a tendency to take risks just for the fun of it. They are omnivores, but distinctly prefer flesh to vegetation; outsiders beware, t'sa cuisine favors lightly cooked or raw meat, often heavily spiced, and many dishes are based on small animals that are consumed alive.

T'sa are renowned for being quick-witted, curious, gregarious, technologically orientated, and hyperactive. They are bundles of nervous energy, constantly moving, thinking and acting. Their incredible speed and reflexes makes them a lot more dangerous in a fight than you'd think of such small creatures. They are quick-talking, with a tendency to repeat themselves or use multiple synonyms in the same sentence. They also can't abide mysteries; a t'sa that sees a locked door wants to open it, and being denied their wants just makes them more determined to find out what it is.

An oviparous species, t'sa mate during a week-long reproductive season ("t'ak tau", in their language) that occurs once every 3 to 5 years. They do not form permanent pair-bondings but instead casually (but pragmatically) seek out acceptable t'sa of the opposite sex, have intercourse, and then resume their normal lives. The gravid female lays a small clutch of 4-10 eggs, which hatch roughly 27 days later and mature rapidly; the female looks after the hatchlings only for three months, after which point they are fully mature and ready to make their own way. T'sa have no interest in sex outside of t'ak tau, and find the "preoccupation" that races like humans have with mating humorous and the rituals they surround courtship and breeding with to be bewildering wastes of time.

Infant t'sa form no real bonds to their mother; instead, their familial loyalty is centered around their egg-clutch. T'sa siblings hatched from the same clutch are extremely loyal to each other, and indeed their entire society is built around this tightly knit family unit; an individual t'sa who achieves great wealth or fame not only advances their individual status, but also that of their entire clutch. On the other hand, a single infamous sibling will bring down the rest of the clutch as well.

Perhaps because of this, t'sa are a naturally unified, collectivized species. They don't understand the concept of nationalism, and find it alien. Their xakksha covers individual alliances and loyalty to the t'sa race as a whole, but these are always personal loyalties, given from one t'sa to another. They are still one race, and one culture.

Of course, the xakksha is just as incomprehensible to humans (or most other races), and seems almost anarchic. In a xakksha (t'sa for "kingdom" or "nation"), the ch'tass ("family", based on a given clutch) is the foundational unit. Each clutch owes equal loyalty to another clutch of higher status as it gives to its own mmbers. Different clutches join together to form different clans, professional associations, guilds and companies, creating a complex web of duties and organizations.

It helps that t'sa are highly sociable creatures. Though they can work alone, as their work gives them a distraction, companionship is practically a neccessity. T'sa who want to relax seek somebody to hang out with. They make friends easily, and are loyal to their friends until death. T'sa punishment favors fines and reparation, with imprisonment being considered a very harsh punishment; these [[lizardfolk] don't take well to confinement. Laws are simple and straightforward, based on a strong respect for the rights of the individual.

T'sa follow a polytheistic religion known as Ch'Nalism, which is essentially a form of animism in which every aspect of the universe is governed over by a Ch'Nakan, a particular guiding spirit.

Relations with other species

The normal chaotic and disorganized way of life of the T’sa is very alien to other races.

Other races would find t'sa annoying just for this combination of hyperactivity and curiosity, but their blunt approach to asking personal questions - t'sa culture lacks the modesty mammalian races have - really cements their bad reputation.

Relationships with humanity are… complicated. The t'sa were the first race that humanity encountered who had achieved the formation of their own multi-system space empire, although humanity's stardrive was superior to any system the t'sa had cooked up. The t'sa were definitely interested in making friends, but were staunch on holding to their independence; ironically, the efforts by different human nations to try and acquire sole rights to the t'sa as an annexed client-state became the tinder that lit the fires between human interstellar powers, resulting in the First Galactic War. T'sa find humans simultaneously fascinating and repulsive; their curiosity compels them to get to know humans, and they yearn to study the alien human technology, but humans are more aggressive than t'sa, and the t'sa also perceive humans as arrogant, both factors that repel them. This is made worse by the fact that, compared to humans, t'sa tend to be naive; their desire for achievement makes them ready fodder for get-rich-quick scams and the like.

Overall, t'sa have a love-hate relationship with humans, viewing them in two lights. Firstly, as kindred spirits, sharing the t'sa desire to explore and to achieve things. Secondly, as a race of liars and cheats, who stumbled into the discovery of stardrive and who have been using that to puff up their egos ever since.


Evolving on Taasa, a large, warm planet dominated by small lakes, swamps and marshes instead of oceans, and which never evolved mammalian life.

The T’sa are surprisingly long lived and that combined with a strong curiosity led them to the stars when humans were just learning to read. However, they tended to explore and settle worlds very thoroughly, which explains their relatively slow expansion rate.

When Humans made first contact with the T'sa, they were the only other space faring technological race known, already having colonies and advanced ship technology. The T’sa had already visited Kurg, the world of the Weren.

The T’sa had their own six world empire when humanity found them, as well as ships capable of speeds almost equal to the speed of light. Humanity's terraforming technologies, given a strong boost by Fraal environmental adaptations, tend to be very helpful to the T’sa, who exchanged their own space-faring technology for it. The T’sa proved to be very adaptable to human ways and gave humanity some very good advice on colonizing other worlds.


n some societies, cryogenics may be developed primarily for medical or longevity purposes, as was the case for the species known as t'sa. a cryogenics leader in the Ur Ring.


They have their own language and alphabet, T’sa.

T’sa language is incredibly difficult to all races who have attempted to learn it. While its grammar, vocabulary and syntax are not any harder than the next language, the T’sa language requires a speaker to process and speak the language at speeds that most species are not comfortable with, even in their native tongue.

When speaking other languages, T’sa often repeat themselves or use synonyms of the same word to get their meaning across. For example, a merchant may call out, “Come, come good sentients-people-folk. Come and examine my fine wares-products-goods!”

T’sa names consist of given names (given at birth by mothers). T’sa often have incredibly long names beyond given names, each additional name is inherited by the T’sa’s inclusion in a new xakksha, i.e. Ch’zreen Ki Tarapha-hi Zeenzeen Ts’oruma Ta Zi.

Example Given Names: Ch’kareel, Xa’tapa, Kaxem, Ts’fara

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