Star Spawn

WARLOCKS AND SAGES KNOW that when one looks up
at the stars, some stars glare back with hunger. When
a star hangs in the correct position in the sky and its
light strikes the world at precisely the right angle, the
star spawn walk the world. Star spawn are utterly
malevolent beings.

Dungeoneering DC 2 0 : The star spawn are
creatures sent by the baleful stars of the night sky,
accursed celestial objects that gaze upon the world
with a mixture of hatred, anger, and hunger. The
spawn are the avatars of these stars, sent to wreak
havoc. Some stars have only one spawn, but others
manifest a multitude of creatures. The spawn of a
particular star appear only once a year at most, but
sometimes a spawn becomes trapped in the world
and continues its depredations until slain.

Dungeoneering DC 2 5 : Sometimes cults form
around a star spawn. Some star spawn simply devour
their worshipers, but others tolerate their presence
and use them as allies. Warlocks who have the star
pact flock to star spawn. Whether they serve, study,
or slay them depends on a particular warlock's goals
and attitudes.

Dungeoneering DC 27: Star spawn are known
to appear before great tribulations and at the convergence
of unparalleled levels of power. During great
wars, battles between divine beings, and the prepara-
tion of mighty rituals, the spawn appear across the
land. The star called Allabar, a wandering object
known as the Opener of the Way, courses across the ui
sky, causing the spawn of any stars it nears to mani- cc
fest upon the world. Some believe that Allabar is a
trickster star that merely spreads havoc between the m
world and its kin. Others claim that Allabar itself is
the greatest of the stars, a strange being from beyond
the world, manipulating the other stars to its own
end. What that end could be, and the role played by
the star spawn, none as yet can guess. Before his disappearance,
the warlock Thulzar claimed that he had
successfully charted the incursions of all star spawn
since the fall of Bael Turath. His research showed an
emerging pattern, but he, his tower, and all his works
simply vanished one starless night, leaving behind
only a smooth, glass-coated crater.

Star-spawn of Cthulhu[1] is the name given by scholars to a race of titanic malevolent alien aberrations that bear a resemblance to and serve the Great Old One Cthulhu.[2]


A star-spawn is humanoid-shaped, with seething rubbery flesh, draconic wings, taloned hands and a tentacled face. Their form is not fixed, and they can retract or enlarge parts of their body at will, but they rarely deviate far from their general form. The smallest star-spawn stands nearly 30 feet in height.[2]

Star-spawn do not need food or air and are at home in every environment, but are more often associated with oceans than land, since oceans tend to cover a greater part of a planet's surface. Their mind is alien, overwhelmingly powerful, and linked to that of dead Cthulhu sleeping and dreaming in his house of R'lyeh. Star-spawn can live forever if not killed.[2]

Star-spawn hail from a distant star in the Dark Tapestry, whose light is invisible to conventional telescopes. They seek to expand the Dark Tapestry by invading planets and exterminating their indigenous life, which they view in the same way that humans view vermin. They do this by sending nightmares to susceptible individuals to seed the growth of apocalypse cults. When the world becomes unstable enough, the star-spawn mobilises the cults, whose 'reward' involves being the last to be eradicated by the star-spawn.[2]

Star-spawn are patient enough to wait for centuries or millennia for their plans to come to fruition, since all things can only end when the stars are right. Some worlds have thus had enough time to foil the star-spawn's influence or even destroy them, but this is very rare.[2]

Of all the strange and malefic denizens of the void between the stars, few cause the same terror as this titanic race. They hail from a mad star whose light cannot be seen by conventional telescopes, and the smallest of these behemoths stand nearly 30 feet in height. Humanoid in shape, their immense bodies have rubbery flesh that seems to wriggle and seethe like a half-solidified ooze. Tremendous draconic wings, murderous taloned hands, and a tentacled visage that evokes the alien gaze of an octopus complete the being’s monstrous shape. This malevolent race has a name, yet it is no name known to the sane. Among mortal scholars, they are known merely by the name of their greatest priest—they are the star-spawn of Cthulhu. The star-spawn of Cthulhu have a strange, mutable anatomy—their form is not fixed. They can absorb parts of their bodies or enlarge others at will, a trait they often use on their claws or tentacles to dramatically extend their reach in combat beyond what might normally be possible for a creature of the same shape and size. Despite this mutable shape, the star-spawn’s forms generally don’t deviate far from that of an octopus-headed, winged humanoid, likely because of the powerful links their otherworldly minds have to their overlord and master, who lies dead but dreaming in the lost city of R’lyeh. Although they typically appear as immense humanoid creatures with rubbery hides and octopoid heads, the star-spawn of Cthulhu are not any more aquatic in nature than they are terrestrial—that they’re often associated with a planet’s oceans lies more in the simple fact that oceans often cover the majority of a planet’s surface. The creatures themselves, being equally at home on land, at sea, or in the depths of space, make no real distinction between such regions, choosing them as the sites of their cities and temples for purposes only they can know.

Servants of the alien gods of the void, they work upon the worlds they invade to wipe them clean of indigenous life in preparation for the eventual time when the deep void expands to replace all that exists with its strange realities. The star-spawn of Cthulhu hold little malice toward indigenous life—they simply can’t proceed with their plans for a world while such life exists. Just as a human might move into a house thinking it to be abandoned, only to discover colonies of ants dwelling within the building’s walls, the star-spawn work to eradicate indigenous infestations. Their methods seldom vary from world to world—those whose intellects they can influence via dreams and nightmares they besiege as the victims sleep, seeding the growth of destructive cults and societies. These groups in turn further the star-spawn’s agenda, preparing the world and bringing it to the brink of destruction. When such worlds are poised to tear themselves apart from within through unrest, civil war, excessive pollution, or genocide, the star-spawn mobilize their cults to end all things. The only reward such cults may receive for their (sometimes unwitting) aid is the dubious honor of being among the final few to be eradicated, for the star-spawn have no interest in and feel no responsibility toward their pawns.

The fact that the star-spawn’s plans to bring about the eradication of life span centuries or even millennia should not be mistaken for sloth or lassitude—the star-spawn are inhumanly patient, and the preparation of the universe’s worlds must precisely follow an unknowable schedule, for only when the exact cosmic convergences are in place and the stars are right can they make their final moves to end all things. This time frame does give some worlds a chance to discover the star-spawn’s influence and to delay or even defeat their world’s star-spawned doom, but such tales of triumph are rare in the face of the void’s relentless tides.

The star-spawn of Cthulhu war with many other strange races out of time and space, including elder things and the servitors of other Great Old Ones. They have also been known to use these creatures—and other races such as the mi-go—as pawns, slaves, or minions to promote their immortal agenda.

Though the star-spawn themselves hail from a distant world deep in the void and can be found on countless other realms as gods and monsters, their lord Cthulhu dwells upon a distant planet far removed from any commonly visited world. Yet while Cthulhu lies imprisoned in the corpse-city of R’lyeh deep under a great ocean, his dreams resonate still in the minds of his star-spawn, and from there touch upon the dreams of many slumbering poets and philosophers on countless worlds. Guided by their knowledge of their master’s great plan, and updated by his far-reaching dreams, the star-spawn of Cthulhu proceed inevitably toward their goals.

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