Rigunmor Star Consortium
Rigunmor Star Consortium
Stronger Together
Founded -
Location Ur ring
Capital Bazaar
Government Capitalist
Libertarian plutocracy
Head of State Executive Guilder Atha Oneagle
Legislature -
Judiciary -
Major Species Human, Android, Vesk,
Drow, Neogi
Military -
Intelligence Services -
Language Galactic standard language

“Proposition 48B? Hhhmm. You’ll have to ask my assistant what I think about that. Now then, what’s that you’re drinking?”
—Infrastructure Chairman, Guilder Milan Rhodes, 2501

As an enlightened society, the Star Consortium holds that life, liberty, and the pursuit of profit are inalienable rights common to all sentients. Though many nations bear such sentiments in treaty or charter, only the perspicacious Rigunmors recognize that life and liberty are just necessary conditions that allow humanity to pursue its noblest goal: the Concord dollar. Rigunmor financial zeal and success has brought numerous accusations and slanders; the peaceful Star Consortium faces frequent condemnation as a society of thieves, smugglers, and cheats. Rigunmors are a forgiving people and continue to conduct business with those who naturally envy the Star Consortium.

Profit is everything. Self-worth is the same as net worth. A nation of gun-nuts and survivalists, they make and sell the best weapons.

Population: 740 Billion Sentient Beings
Founding Year: 2299
GW2 Alliance: Profit Confederation
Capital World: Bazaar
Citizens: Rigunmor
Common Languages: Galactic Standard, Rigunmor, Aleerin
Dominant Faiths: Humanity Reformation
Notable Locations: Aleer (Inside Rigunmor boundaries. Homeworld to the Mechalus), Lison, Oberon System (Verge world, contains the Verge's largest source of Rhodium, a material necessary for stardrive travel. Just recently wrested free from Rigunmor control.)

  • An entire nation of rogue traders. They discovered the Mechalus and are filthy rich. Instead of elections they have periodic audits and whomever is richest is in charge.
  • The south will rise again. Austrins are every stereotype of a redneck gun nut. A corporate nation, citizens are shareholders. Serious hateboner for the Nariacs. Not quite the an-cap paradise it sounds like, but dueling is legal and gun ownership rate is 99%.


The platform emphasizes individual liberty in personal and economic affairs, avoidance of "foreign entanglements" and military and economic intervention in other nations' affairs, and free trade and migration. The party opposes gun control. It calls for Constitutional limitations on government as well as the elimination of most state functions. It includes a "Self-determination" section which quotes from the Declaration of Independence and reads: "Whenever any form of government becomes destructive of individual liberty, it is the right of the people to alter or to abolish it, and to agree to such new governance as to them shall seem most likely to protect their liberty". It also includes an "Omissions" section which reads: "Our silence about any other particular government law, regulation, ordinance, directive, edict, control, regulatory agency, activity, or machination should not be construed to imply approval".[47]

The party favors minimally regulated markets, a less powerful federal government, strong civil liberties (including LGBT rights, with the party supporting same-sex marriage), the liberalization of drug laws, separation of church and state, open immigration, non-interventionism and neutrality in diplomatic relations, free trade and free movement to all foreign countries and a more representative republic.[47] The party's position on abortion is that government should stay out of the matter and leave it to the individual, but recognizes that some "good-faith" opinions on this issue are different.[48] Ron Paul, one of the former presidential nominees of the Libertarian Party in 1988, is strictly anti-abortion. Gary Johnson, the party's 2012 and 2016 presidential candidate, is pro-abortion rights, as were most of the party's past nominees other than Paul.


The Rigunmor Star Consortium is the only stellar nation with the audacity and ability to contest Thuldan and VoidCorp claims of supremacy routinely. In large part, Rigunmor power can be traced to the Consortium's venerable age among the stellar nations. At the midpoint of the 21st century, long before the development of the stardrive or even the mass reactor, the Consortium was born among the superpowers of Old Earth.

While the superpowers presided over an era of unprecedented peace and prosperity, Old Earth knit itself into a single economy. Trade for common and cheap goods crossed the globe, and falling freight prices allowed profit-seeking entrepreneurs to leap into international trade. Independent traders flourished. Several of Earth's great alliances eventually considered the growth of these independents as a threat. While large corporations received coveted privileges under the aegis of the superpowers, the Rigunmor found regulations and economic restrictions intruding more and more on the success of small businesses and private individuals.

The Rigunmor Consortium began as one of many trading guilds, consortiums, and organizations created by businesses to protect their interests. By banding together, smaller companies found that they could greatly increase their influence over both corporations and governments. Some of these business unions and cooperatives died when met with even tougher resistance from governments and competitive corporations. Others evolved into corporations themselves.

By the 22nd century, the Rigunmor Consortium had not only survived, but had developed into the largest economic affiliation of its type. The Consortium preserved the sovereignty of its individual members and allowed unsupervised internal competition. Unlike most of its kind, the Rigunmor Consortium did not specialize in the production of a specific product. Instead, the Rigunmors came to be known as specialists in the art of the deal itself -traders, financiers, and sometime swindlers. Simply put, Rigunmors made their profits arranging for the transfer of product and finance from one party to another. The psychology of convincing both seller and buyer that they had made a good deal came naturally to the Rigunmors.

Humanity leapt to the stars in a chaotic, disorderly rush, but this only further catalyzed Rigunmor success. Without the Terran powers to frustrate their efforts, the Rigunmors became a popular source of trade goods among the early colonies. Rigunmor driveships traveled between colonies exchanging the necessities of life: food, clothing, technical gear, and sometimes water. Rigunmor trade proved especially vital for independent colonies such as the Hatire Community and the Nariac Domain.

In time, the Rigunmor guilders saw that their own success would be challenged in the years to come. As the fledgling stellar nations gained power and became self-sufficient, the need for Rigunmor trading vessels waned, though it never vanished. Moreover, as early as 2241 they saw that the stellar governments and the Terran superpowers were destined to clash. Interstellar war, as a Rigunmor noted, could be bad for business.

No longer only traders, ambitious Rigunmor vessels explored and colonized a region of space to call their own. One of the first of these systems produced the capital planet called Bazaar, a center of Rigunmor trading to this day. Later, Rigunmor scouts discovered a system in 2273 that had been fully explored by an alien species, the mechalus. Without the stardrive, the mechalus had been limited to a single star. Despite this, many mechalus technologies rivaled the best humanity had. The Rigunmor deal with the mechalus was quite simple; the mechalus system joined the Star Consortium peacefully, but individual mechalus were free to explore the galaxy with the stardrive.

The 2299 Guilder Conclave was the largest such gathering to date. The resolution of that council created the Rigunmor Star Consortium as a stellar nation, joining the Thuldan Empire and VoidCorp in leaving the Terran Empire. It was a risky decision, but the timing was too convenient to pass up. The Rigunmors were dragged into the First Galactic War.

GW1 demanded yet another division of Rigunmor labor. Joining with the Thuldans and their allies to gain independence, Rigunmors took up the mantle of warriors as well as traders and explorers. Although thousands of Rigunmors fought valiantly, the Consortium's supply lines were even more critical to the war efforts of the young stellar nations.

The Second Galactic War

Unlike the hawks in several other stellar nations, Rigunmor profit analysts did not advocate fomenting war. Indeed, although most historians consider the Star Consortium one of the war's few victors, the Rigunmors were among the first to join Warthen Hale's quest for peace.

Rigunmor victories are easy to trace. For decades, the Star Consortium literally was the richest nation, and that reputation made enemies hesitate to attack early in the war. In addition, Rigunmor wealth made it easier to convince the Union of Sol, Austrin-Ontis, and StarMech to join Profit, an alliance supporting the causes of free trade. For the Rigunmors, the alliance was a triumph. Large sections of their borders were secured. Division within VoidCorp only cemented what was clear to many: If anyone could claim victory in GW2, it was the traders.


The Rigunmor Star Consortium organizes itself on a principle of fairness. In the Consortium, background, birth, and ethnic origin are unimportant, because the stellar nation measures success by a much simpler equation: 'Let he with the most rule: After all, reason the Rigunmors, only victors in the fields of finance and profiteering have the talents necessary to administer the Consortium. And only the wealthy can command respect and obedience from the Rigunmor masses.

Auditors annually assess each Rigunmor's net worth to determine his or her position, both within the Consortium as a whole and inside the bureaucracy, if the Rigunmor takes up government service. The plutocracy is led by the Executive Guilder, the richest individual in the Consortium. Today the position is held by Atha Oneagle, a post she has held for the last seven years. Alison Breel, her predecessor, held the reins of power for 31 years, until her death. The Executive Guilder is backed by an Advisory Board, overseeing the mighty Rigunmor economy. The Board consists of the ten individuals whose wealth totals slightly less than that of the Executive Guilder.

The Rigunmor military follows a similarly unusual command structure. Military rank, like everything else, is up for sale. While the practice causes occasional discipline problems, Rigunmor avarice does seem to hold its military together. Bounties, plunder, and salvage are common practice; these customs often occupy the mind of ship crews and army brigades, who divide spoils by rank.

Mobility characterizes Rigunmor society. Just as interstellar markets can decide Rigunmor leadership, the culture as a whole welcomes an unmatched upward and downward social mobility. As long as he shows off his wealth, the Rigunmor treat a foreigner or immigrant with respect. Of course, yesterday's golden child can quickly become today's has-been.

Rigunmors also favor physical mobility. Traveling the stars, they look for new businesses to finance, expeditions to exploit, and any means to make a buck. Even the Executive Guilder, the Advisory Board, and the upper government refuse to stay put. The Consortium's leaders place their administration in a fortress ship, the Oneagle. Indeed the transfer of power in the Consortium is always accompanied by the transfer of the Oneagle's ownership to the new Executive Guilder. The largest fortress ship ever, it roams Rigunmor space issuing regulations and decrees. Reports claim that the Oneagle's starfalls exceed 60 light-years.

The arrangement pleases the denizens of Bazaar, the Rigunmor capital. Freed from the imposition of serving as an administrative center, Bazaar can focus on the important thing: making money. Everything's for sale in the capital, even money itself. The decentralized Rigunmor economy prevents Bazaar from assuming the role of the true heart of the Consortium.

The mechalus hold close ties to the Consortium. The mechalus homeworld falls officially under Rigunmor jurisdiction, and mechalus are as free to come and go as any other citizen of the Consortium. In truth, the mechalus have absorbed few Rigunmor traits, but the relationship between the Consortium and Aleer -the mechalus homeworld- is healthy. Mechalus assistance during GW2 was a decisive factor against VoidCorp forces.

In the Verge, the Star Consortium was recently outmaneuvered by the United Lison State in the Oberon system, which had been one of the Consortium's richest sources of rhodium before the war. Persistent rumors claim that the Rigunmors plan to retake Oberon by force.

Playing A Rigunmor

Though others may mock such timeless Rigunmor aphorisms as 'greed is best,' the people of the Star Consortium accept a philosophy of life that few others understand. Looking over humanity's long history, they say, what has remained constant? Goodwill, charity, and kindness have not. In times of trouble, and in times when personal desire interferes, humans have been known to toss all such ethical niceties aside. No, say the Rigunmors, one thing has remained fixed during times of war and peace: human avarice.

Rather than whine about what some might call the root of evil or at least one of humanity's flaws, the Rigunmors base the existence of their society on it. While Rigunmors cannot rely on the benevolence or altruism of their fellow humans, they can rely on greed to dictate action. In the Star Consortium, the veil of ignorance about human nature is removed, so Rigunmors can deal with one another with simple honesty, knowing in their hearts what everyone is after.

Of course, simple honesty is not the approach that most Rigunmors choose to operate their business with. The Rigunmor way of life is subtle and manipulative; as their philosophies embrace the covetous elements in man, the law of the Rigunmors is to let the buyer beware. More than a prescription for consumer caution, the old saying illuminates Rigunmor willingness to utilize any trick, any scheme, to cut a deal. It's common for a Rigunmor victim to walk away happy and content, unaware he or she has been swindled. Thus have the Rigunmors gained their reputation of interstellar swindlers and con artists. Fortunately for the rest of the galaxy, the Rigunmors prize trading with their own kind as a real challenge.

Ambitious young traders take to the stars to make their fortunes, wary of becoming complete paupers among their own. Hordes of such entrepreneurs, often desperate to make names for themselves, travel far from home seeking a chance for riches. Such independent expeditions end in success more often than not, and the Rigunmor explorers return home rich in both funds and experiences to claim their own space within the Consortium.

In their devotion to the almighty Concord dollar and guilder, Rigunmors have little time for organized religion. Rigunmors generally note that most faiths, if not overtly against the acquisition of worldly goods, do not encourage wealth. The Star Consortium has one of the largest populations of atheists and agnostics among the stellar nations, second only to VoidCorp and its puppet state, the Nariac Domain.

Rigunmor Character Concepts

Interstellar Trader

You seek profit where you can get it. You have found that in areas like the Verge, independent trading is very much in need, as many small colonies aren't self sufficient enough to produce all the essentials. You know how to haggle down the seller, as well as overcharge the buyer, just enough to line your pockets without making your wares completely out of reach. But life out here has not always been so simple. Lawless pirates and thieves can present a challenge, but luckily your resourcefulness and quick witted attitude gets you through.

Expedition Patron

There is so much money to be made in the frontier of the Verge, and you are not sitting idly to let that slip by you. A scientist with hot ideas believes in something amazing out there, and needs someone to fund the trip in exchange for the fame of its discovery. You are merely in for the profit potential. You spent your life savings and a huge investment in a ship and crew to go out there and find it. You asked to accompany the rest on this adventure, and while some may not be as comfortable with the 'rich guy' on board, they may come to see how a man of your business savvy and etiquette can get them to places the rag-tag group could not otherwise go.

Member Worlds

The Rigunmors have earned a reputation throughout the Stellar Ring as businessmen, traders, thieves and con men. The pursuit of wealth has been taken to the ultimate height in the Consortium, reflected in the minds and attitudes of its citizens. This mindset built a nation supported by a vigorous economy and the industrial strength to challenge more militaristic nations when needed.
Originally founded in the 21st century, the Consortium was a safe haven for smaller businesses and corporations from the superpower corporations of Earth. Constant internal competition and natural inclination kept the Consortium rich and stable. When mankind took to the stars the Rigunmors followed, escaping the economic powers of Earth to supply the needs of colonists everywhere.
By the late 23rd century they recognized the conflict to come between the Terran Empire and its children, and colonized their systems and worlds as well. The Guilders located a system with multiple Class 1 and 2 planets, swiftly laid claim to them, and went about settling their new capitol of Bazaar. Thus did the Rigunmor Star Consortium move from the capitalistic arena of business to the much larger national scale.
The first Galactic War solidified their independence, and the Second Galactic War expanded their borders and wealth. Many believe that if the last war had continued, the Rigunmors may have become the closest thing to a winner.
Social Outlook
Where other nations value the rights of freedom and self determination above all others, the Rigunmors know them as simple necessities allowing the most important thing in life: the pursuit of profit. Citizens of the Consortium are capitalists to the core. Money is the only way to advance in society, and Rigunmors learn how to
handle money at an early age. This attitude has led to a fairly neutral view of other nations. Why hold a grudge when you can make money by doing business with them?
The capitol of Bazaar personifies the Rigunmor philosophy, as it contains none of the government bureaucracy found in other capitol systems, instead opening itself up as the busiest and most extensive center of commerce in the known galaxy.
Rigunmors are always looking for new approaches to the deal and new buyers in the market. This doesn’t mean that every citizen of the Consortium is a stockbroker or a merchant. Even the biologist and the secretary can look for ways to get a raise and skim a little off the top.
Naturally, a society based on the pursuit of wealth inevitably results in the existence of a poverty-stricken lower class: those that fail to keep up with the greed and success of others. Sometimes these individuals find a way to climb the ladder on their own, but more often they are exploited by the wealthy, and never accumulate enough earnings to escape the poverty into which they are born.
Political Philosophy
The only acceptable form of government to the Rigunmor citizenry runs the Consortium: a plutocracy, or rule by the rich. Auditors assess the net worth of every citizen annually. The results determine status in the Consortium on a general basis and within the bureaucracy. Nowhere else does the saying “politics is money” hold more true.

Rigunmors know there’s no such thing as a free lunch, and they don’t expect anyone to handout assistance without something in return. Stemming from this, corporate and often social loyalty is not guaranteed, and internal competition in business and politics is the status quo. After all, progress stems from competition, and competition leads to profits. Therefore, progress can be measured by a society’s profitability.
The people of the Consortium value their economic freedom, and this is reflected in their day-to-day life. Rigunmor society is entrepreneurial to the core. Everyone is out for what they can get and the smart person only expects a good deal if they can make it happen.
Most outsiders would say that Rigunmors don’t know the meaning of the word charity, but they’re wrong. Consortium citizens know what charity is, they simply consider it absurd. Why should they give something away? Earn it or deal for it, but don’t expect it out of the goodness of their heart. This mindset, however, does not mean that charitable organizations do not exist in the Consortium.
The lower class to poverty ratio of Consortium citizens is approximately 10% of the population, perhaps the lowest in the Stellar Ring, while the middle class makes up nearly 50% of the Consortium, and the upper class another 40%. The lower classes are kept to a minimum by government charities and certain judicial practices. The government maintains a large number of charitable organizations for the purpose of keeping the lowest levels of citizenry from cluttering the Consortium. Middle and upper class citizens commonly donate reasonable amounts of money to these charities in return for government tax breaks. In this fashion, the Consortium keeps its poverty level from exploding, but its citizens aren’t asked to give up their money for nothing in return.
On a much smaller scale, a number of citizens once belonging to the defunct Dreth Commonwealth run non-profit social programs to aid the impoverished. These programs are not very numerous, and are often community-based.
Community Service
Considered as ludicrous as charity by most Rigunmors, community service is almost nonexistent in the Consortium. It exists only as punishment to work off a debt that cannot be repaid.
If someone falls into such a debt with an individual citizen rather than the government, the maximum penalty is an indentured status to the lender, until such time as the debt is considered repaid. It is not unheard of for this form of sanctioned ‘slavery’ to last the debtor’s lifetime if the deficit is large enough. In this fashion, thousands of poverty stricken Rigunmors that would otherwise be filling Consortium cities with homeless are instead living and working in comfort. It may take them years, but they won’t die on the street, and it saves the government money that would have been spent on charity programs.

The Star Consortium has a large number of holidays, and although many of them commemorate historical events, almost all have become commercialized. Some of the more prominent holidays are discussed below.
“Return to Profit Day” is the anniversary of The Treaty of Concord. Following the 2472 treaty, the Rigunmor economy was able to refresh itself through interstellar trade again, and the money started flowing soon after. Although only a few decades old, it has become very popular in the Consortium and many businesses conduct ‘discount sales’ for the occasion.
“Pirsk Day” commemorates the 2273 treaty when the Mechalus joined the Rigunmor Star Consortium. The Pirsk was the first mechalus ship contacted by the Consortium. For the rest of the Consortium, this day represents one of their most lucrative deals. For the mechalus, it recognizes a turning point in their history towards peace with other species, and the abandonment of the name ‘Aleerin’ for ‘Mechalus’. Although many mechalus still refer to themselves as Aleerin, especially in home systems, the name is not commonly used in stellar society, and this day is a reminder to billions of mechalus.
Parades and other celebrations run throughout all the major worlds of the Consortium, and computer technology companies use the day to unveil newer faster models.
“Executive Guilder Day” generally gives most Rigunmor citizens a day off from work to look over their finances and aspire to a higher fiscal status. As the office changes, the holiday relocates to suit the new Executive Guilder’s birthday.
The Star Consortium is among only four stellar nations to possess its own language in addition to Galactic Standard. It started as a pidgin of various Earth languages when the Rigunmor Star Consortium was just an interstellar trade organization between the first colony worlds. It later developed into a complete language, though it still bears similarities to Old Earth Germanic and Asiatic languages.
All Consortium schools teach their students both Rigunmor and Galactic Standard from early in the curriculum, ensuring a largely bilingual population. Most public displays carry Galactic Standard translations beneath or after Rigunmor.

The Rigunmor Star Consortium contains the third largest percentage of atheists among the stellar nations. It may sound callous, but most religions do not encourage the accumulation of wealth, and what good will an afterlife of reward do for a Rigunmor in the 26th century? Freedom of religion, however, remains common practice throughout Consortium space, though they are not immune to taxes.
Of the 40% of the Rigunmor population practicing religion, the largest percentage by far is the Church of Humanity Reformation, which focuses more upon self-improvement, and hence money, than upon worship. The Large portions of the defunct Dreth Commonwealth absorbed into the Consortium have nearly doubled the Reformationist movement in the past century. Lastly, those Mechalus who have adopted human religions prefer Buddhism or the Insightful doctrine first introduced by the Inseers.
In Rigunmor society, as with the other nations, mindwalkers are a fact of life. Medical testing during childhood and adolescence detects and registers most mindwalkers. Mindwalking schools exist throughout the Consortium to educate these exceptional psions and talents for an inflated price. The government also has programs to train mindwalkers for military and intelligence purposes, with top-notch salary and benefits. Though admittance into these programs cost less, the training must be repaid through years of service to the Rigunmor government.
Much like other nations, the Consortium also maintains laws that protect against unlawful use of mindwalking abilities, whether violent or peaceful in nature. The strictest laws prohibit use of telepathic and ESP powers in financial espionage. A Rigunmor talent who assaults someone with a mind blast will receive a fine far less than a talent who probes the mind of a business competitor to discover the details of his newest product release. Such financial crimes carry exorbitant fines for loss of revenue as well as serious jail time.

There are some societies in the galaxy where gambling is considered immoral and illegal. Rigunmor society is not one of them. Rigunmors love to play with their money. They love to win, and they hate to lose, but they keep coming back.
Government Gambling: Rigunmors know a good deal when they see it. If you play long enough, the house always wins, and the government is the biggest house in the Consortium. They own almost 40% of the gambling establishments in the nation: casinos, racing tracks, sports odds, etc.
Perhaps the most practiced form of gambling by the common Rigunmor citizen is the lottery. The payoffs for these lotteries start modestly, but range up to the millions, and occasionally the billions. In fact, the lottery of 2500 paid 105,300 trillion guilders, the equivalent of over 100 billion concord dollars, and rocketed an already wealthy businessman to the head of a common committee after his next audit.

Private Gambling: Corporate-owned business makes up the rest of the Consortium’s legalized gambling circuit. Huge cities throughout Rigunmor space are dedicated to highly successful gambling establishments, and the government makes a profit off of them by levying taxes against their owners.
Basement Gambling: While there is no real need for black market casinos due to the total legality of the enterprise, some people do not want to pay the entertainment taxes on their profits. Most of these businesses are small-time, however, as the larger ones eventually draw too much attention.
The government of the Rigunmor Star Consortium cannot be described as anything other than a plutocracy. It is, however, not the unofficial plutocracy of Earth’s ancient past, where powerful merchants ruled false republics. The Consortium’s stance is official. There are no elections held for office. Those citizens wishing to serve in the bureaucracy have their positions dictated by the annual audit. The wealthiest choose their positions first, starting with the Executive Guilder, and then going on down the line. Most jump at the chance to control the purse strings of the nation so they can maintain their position and individual economic status.
In the Consortiums earliest years, these positions were held by the highest members of various guilds. As time progressed, however, and a new society emerged, the plutocracy became official, and guilds began to loose their posts to wealthier members of other guilds. The Consortium Guilds still exist, and continue to affect Rigunmor business at high levels, indeed, many high level bureaucrats have membership in guilds. But rule by the guilds has been gone for hundreds of years. The wealthiest rule now, regardless of guild allegiance.
Many would think such a government would collapse under the weight of corruption and incompetence. It has not, and shows no signs of doing so in the future. The constant competition keeps government incompetence to a minimum, as the incapable would lose profits, become overshadowed by others, and thus lose their position the following year. Corruption is much more prevalent, but to the Rigunmors it’s not corruption; it’s acceptable business practice. Of course people in power use their money to get things done. Money is how they got in power and how they stay in power, and the Rigunmor people recognize that their

leaders use money and probably have to make underhanded deals to get things done. It the average citizen was in their place, he’d do the same thing.

Political Parties
Only .05% of Rigunmor citizens belong to a political party. Most of these parties are federalist, democratic, and republican to varying degrees. The Star Consortium government recognizes these organi-zations, but they have few members in the bureaucracy and insufficient monetary backing to rise high enough to change the system. Citizens of Dreth descent founded close to half of the Consortium’s political parties within the last century.
The Executive Guilder is the head of all legislative procedures in the Consortium. Beneath this position is an Advisory Board of ten Guilders. The Advisory Board members are those ten individuals possessing the most wealth after the Executive Guilder. These ten Guilders are appointed to lead the Capitol Committees that essentially run the Consortium. The richest among them chooses first each year, then the second wealthiest, and so on.
Other Guilders head up Common Committees and often serve on both Capitol and Common Committees. The committees get to decide policy in their respective fields. The Executive Guilder holds veto power over their decisions, but can be overruled by a 3/5 majority of the Advisory Board.
There are 200 guilders in total. Guilders may serve on up to five different committees if they so choose, though this limit does not include subcommittees a guilder may rule over as chairman of a larger committee.
Capitol Committees
The members of the Advisory Board head the Capitol Committees. These are the wealthiest, and most powerful political entities in the Star Consortium.
The Committee of Scientific Advancement: This department oversees technological research and development within the Consortium. The Rigunmor innovations of the next century begin here, prioritized and partially funded according to potential profit margin. The current head of the committee is Guilder Krelias Dovin (Hf/Rigunmor/DTO-12), a late middle-aged woman content with her position in the Consortium.
Foreign Relations Committee: Guilder Marcus Tambrin (Hm/Rigunmor/DFA-14) leads this committee and acts as the official voice of the Consortium to other nations in most instances. Tambrin has done a fine job of patching up relations with most of the Consortium’s wartime adversaries, allow-ing trade to reopen with them. VoidCorp is

the only true exception, as the two nations are competitors on the open market. Tambrin owns 1% of stock in Celestial Entertainment Limited, and sits on its board of directors. This has led some to question his possible connections to the Coreeno crime family.
Guilder Tithan Veers (Hm/Rigunmor-/DFA-9) also serves on this committee under Tambrin, and has lately taken an interest in Verge affairs. Many believe he has his sights on the committee chair and intends to replace Tambrin in the near future.
Territorial Assets Committee: The Consortium’s territorial assets consist of all twenty sectors of Rigunmor space, as well as other holdings. The Committee focuses primarily upon Stellar Ring fringe colonies, Star Consortium systems still under reconstruction from severe damage in GW2, and Verge holdings, including Ruhlesport Island on Bluefall and various embassies. Guilder Serena W. Riordan (Hf/Rigunmor/DFA-13) also maintains an active interest in the United Lison State of Oberon.
The Military Appropriations Committee: Holding the rank of Admiral in the Rigunmor Navy as a bonus of his position, Guilder Russel Xar (Hm/Rigunmor/DCS-16) heads this committee. The group oversees the Consortium military and naval forces. The Military Appropriations Committee coordinates 10 task forces, 20 defense sectors, and 14 fortress ships. Russel, though wily and hardened by GW2, is 182 years old, and numerous guilders are lining up for his position.
Social Services Committee: The Social Services Committee primarily handles matters of health and education for the citizens of the Consortium. Although there are numerous common committees for departments analogous to social services (such as public health, education, infrastructure, and the census bureau), they all answer to Guilder Jorras Terrinus Beronin (Hm/Rigunmor/DTO-12). Jorras is a middle-aged man whose family-owned construction corporation amassed an incredible amount of wealth in the years following the Treaty of Concord by rebuilding war-torn systems.
Energy Management Committee: This department directs the construction and expenditure of power plants and grids throughout the Consortium. They have a central control center in each modern system to ensure the Consortium does not waste energy, and thus money. Guilder P’rachus Phaecius (Fm/Rigunmor/DFA-15) chairs the Energy Management Committee largely through the use of knowledgeable subordinates. His large stock percentage in Steiner-Quasar Designs, a starship engineering corporation, is a large percentage of what keeps him on the Advisory Board. The Energy Management Committee also receives funds to research energy sources beyond the mass reactor.
The Communications Media Committee: This committee maintains the entire Grid system of the Consortium. Guilder Colin McCombas (Hm/Rigunmor/DTO-13) holds a tyrannical grip on his position, as he fully realizes the power and opportunities at his disposal. In the 26th century, the Grid is everything to corporations, and the money to be gained in pandering to them can keep a Guilder secure in his or her position for a very long time.
The Agricultural Production Committee: This committee oversees the development of new food products for Rigunmor citizens, and manages the distribution of government-grown foods. The newest member of the Advisory Board, Quinn Steele (Hm/Rigunmor/TO-10) chairs the Agricultural Production Committee. He has shown a fair amount of competence in his position so far, but rumors persist that he continues to risk his profit margins in a grand investment scheme involving crop futures.
Internal Evaluation Committee: The Internal Evaluation Committee safeguards the concerns of the Consortium government from both foreign and internal assault. They are the equivalent of Old Earth’s FBI and KGB organizations, and the Nariac Domain’s Ministry of State Security, though

not as well feared as the latter. Riggis Olantron (Mm/Rigunmor/DFA-17) is the head of the IEC. He is an overly cold Mechalus with absolutely no qualms about demanding audits from the Finance Committee on anyone suspected of subversion. He has held his post with both the current Executive Guilder Oneagle, as well as the late Executive Guilder Breel.
Finance Committee: By far the most powerful and prestigious of the capitol committees, the Finance Committee is led by Guilder Joseph Varcan (Hm/Rigun-mor/DTO-24). He and the guilders under his leadership maintain the Rigunmor Stock Index (RSI) and monitor the financial status of the Rigunmor Guilder, which is worth .01 Concord Dollars. Despite the rest of the Stellar Ring conceding to the Concord Dollar as the standardized currency, the Consortium demanded, and still uses the Rigunmor Guilder as legal tender.
Guilder Varcan controls the Auditor Subcommittee, which is responsible for polling the entire population of the Consortium annually. Luissa Komorov (Hf/Rigunmor/DFA-12) is the head of the Auditor Subcommittee. She owns a respectable percentage of Scorpio Industries, and has her sights set on the Finance seat of the Advisory Board. Guilder Varcan realizes this and does little to slow her advancement, as she makes a fine pupil, and he’ll likely die of old age before she becomes a real threat.
The Finance Committee also manages the inflation rate of the guilder, although it is currently stable, leaning towards a rise in value soon.
Common Committees
A few of the common committees include: Transportation, Culture, Aleerin Affairs, Public Health, Infrastructure, Census Bureau, and Education.
The Rigunmor Police Force (RPF) is the branch of the government responsible for day to day law enforcement among the population. It is funded on a system by system basis, drawing funds from taxes and fines. Initial placement in the RPF is not determined by the annual audit as with the bureaucracy, but is instead determined by the RPF itself. This is not to say that wealthy individuals who join are not soon given higher ranks.
While instances of RPF officers accepting bribes are well known, corruption is kept as low as possible through the practice of “lawful arrest spoils”. In this practice, the officers responsible for an arrest that carries through to a guilty verdict or lopsided plea bargain may collect a percentage of the spoils of that arrest. This could include cars, guns, art, stock shares, land property, and even cash found at the scene. Lawful arrest spoils provide an incentive for RPF officers to stay clean and still turn a profit, while aggressively pursuing criminals.
The Rigunmor justice system does maintain the innocence of the accused. If the prosecution is right, then let them prove it. Nothing is gained for free, not even justice. An accuser must hire an attorney to prosecute any case that goes to a full civilian court. If a case does not go that far, then the citizen is free to negotiate any settlement they wish. When a trial does go to court, he/she may end up before either a pair of judges, or a jury of seven in conjunction with the judges. Needless to say, bribery is prevalent in the Rigunmor justice system for those with the money and/or influence to support it.
Civilian Courts
In civilian trials involving only minor offenses, two judges listen to testimony and pass sentence. In trials involving more serious crimes of violence or financial fraud, a jury of seven citizens delivers sentence in conjunction with two judges, with a vote equal to one judge’s opinions. The jury’s verdict need not be unanimous.
Penalties commonly include jail sentences ranging from several days to several decades. Capital punishment is handed down for the worst possible cases,

and stiff fines for other charges. A small fee is always added to the sentence of all court cases for the Consortium’s trouble, and to insure the profitability of the justice system.
Mechalus worlds are given the jurisdiction to run courts and punishment at their own discretion, so long as their decisions don’t stray too far from standard Consortium law.
High Court of Finance: The highest civilian court in the Consortium, the High Court of Finance is located on the fortress ship Oneagle with the rest of the Rigunmor bureaucracy. The nine wealthiest magi-strates in the Consortium sit in judgment of those cases they deem potentially profitable enough to Rigunmor law to reach this level of the judiciary process. A majority vote passes judgment, and there can be no further appeals unless the Executive Guilder feels it necessary. Appointment to the High Court of Finance, as with all bureaucratic positions, is not permanent, and must be held by maintaining wealth.
Military Courts
Military trials that reach court procedures are presided over by 3 judicial military officers, although during trials of significant importance a Guilder of the Military Appropriations Committee may replace one of the officers. Court costs are subtracted from the salary of the accused unless he is exonerated. If found guilty, sentences range from a fine or salary reduction to court marshal and military prison. Again, the death penalty is an option, though it can be avoided for a charge.
Rigunmor Military
The Rigunmor military, much like the Rigunmor economy, has recovered from the Second Galactic War with relative speed. Separated into three parts, only the navy is truly respected throughout the Stellar Ring, though the Rigunmor Research Agency (RRA) is not dismissed as easily as the army.
The leaders of the RCN and RCA report to the Military Appropriations Committee, while the RRA answers to a joint committee of guilders from Military Appropriations and Internal Evaluation.
While the accumulation and handling of money still enables social mobility within the Consortium’s military, the practices of bounties, plunder rights, and salvage shares help give incentive and cohesion to the rank and file.
Rigunmor Consortium Navy
As one of the largest navies in the Stellar Ring, the Rigunmor Consortium Navy (RCN) is a power to be feared by its enemies. During GW2 they destroyed the Dreth Commonwealth’s fleet and conquered nearly a third of their space. In the later years of the war they held their own against the ships of VoidCorp. They also secured the border with the Borealis Republic, from whose territory they had taken nearly 20% in GW1.
Due to the longstanding partnership with the StarMech Collective, many ships in the fleets hail from StarMech construction facilities. The Rigunmors are no fools. They buy the best.
As with most things in the Consortium, military rank is for sale in the RCN, but not as much as it once was. The long years of GW2 impressed upon the Rigunmors the importance of competent military leaders, and so while money can certainly advance a person within the navy, true ability is needed to earn high commands. There are also a large number of veteran officers from GW2 still serving in the RCN, many of whom earned large bonuses during their careers. Thus, their amassed wealth holds their place in the upper naval ranks, preventing incompetent officers from advancing due to the lack of available openings. The current edition of Fighting Ships states this tightening of Rigunmor naval command as one of the reasons they gave the RCN a B-rating.
The RCN has 14 fortress ships, the third largest number among the stellar nations. Of these, six are devoted to commanding fleet detachments, and seven to defense

sectors, including the venerable RCV Voyageur. The flagship RCV Oneagle travels Consortium space with the Executive Guilder, the Advisory Board, the guilders, and a small escort fleet in tow to help protect them all.
Rigunmor Consortium Army
While the navy is kept to an efficient and forceful standard, the Rigunmor Consor-tium Army (RCA) has not received the same attention from the Military Appropriations Committee. The Consortium finds it more profitable to pour resources into the navy rather than the army, and thus it lags.
Compounding the problem, the practice of purchasing military rank in the RCA has not been affected at all by GW2 as it has in the RCN. As a result, overall training and discipline is significantly less than the ground forces of almost every other nation.
Rigunmor Research Agency
Where the Internal Evaluation Committee monitors the civilian population for significantly dangerous criminals, terrorist activities, and high level business fraud, the Rigunmor Research Agency (RRA) gathers intelligence from other nations. The men and women of the RRA are the Consortium’s source of knowledge concerning VoidCorp fleet movements, the latest Orlamu stardrive research, and the background financial movements of foreign companies.
To this end, it is not uncommon for the RRA to have undercover operatives in foreign companies, and occasionally government or military structures. Such operatives receive a decent salary in addition to the money they earn on assignment, making Research Agency abroad missions very attractive prospects. It’s whispered that Guilder Riggis Olantron had his start in the RRA on a VoidCorp op.
Overall, the RRA is as competent an organization as is found in many nations, but would be considered run-of-the-mill when compared to such exceptional organizations as the CIB or the Nariac Intelligence Directorate.

The Consortium Fleets
Below is a listing of the RCN Fleets, their flagships, and operating areas. This list does not denote the smaller battle groups assigned to permanent defense sectors, including seven additional fortress ships.
For a clearer understanding of precisely where the fleets are posted, reference the Rigunmor Star Consortium map found on page 69 of this chapter, for your convenience.
1st Fleet
Fortress Ship RCV Equity
Special Assignment
2nd Fleet
Fortress Ship RCV Monolith
Breel & Wayen Sectors
3rd Fleet
Dreadnought RCV Tiger’s Eye
Aleerin Sector
4th Fleet
Fortress Ship RCV Basilisk
Shaula Sector
5th Fleet
Fortress Ship RCV Dividend
RSCME & Grafflas Sectors
6th Fleet
Battleship RCV Berkeley
Noble Sector
7th Fleet
Fortress Ship RCV Sirocco
Wraith, Julian, & Frontier Sectors
8th Fleet
Dreadnought RCV Majestic
Antarean Sector
9th Fleet
Fortress Ship RCV The Auditor
Capitol and Guild Sectors
10th Fleet
Battleship RCV Emerald
Special Assignment

Power Players of the Rigunmor Star Consortium
Now that the composition of Rigunmor society and government has been discussed, this section will explore the politics both within and beyond the borders of the Consortium. What plans does the Executive Guilder have for the Consortium? Who influences Rigunmor policy? How close is the Consortium to its wartime allies? Are the mysterious Externals considered a threat to Rigunmor business?
Consortium Concerns
Executive Guilder Atha Oneagle
The wealthiest woman in the Consortium, Atha Oneagle (Hf/Rigun-mor/DFA-23) has had the privilege of running all Rigunmor space since 2494. From her fortress ship namesake, she and her Advisory Board and Guilder Council pass out mandates and policy to the citizens and corporations of the Star Consortium. Atha is only 70 years old, still considered a woman in her prime, and she plans on holding her position as long as she can.
Her basic foreign policy is nothing more than the standard of all Rigunmor foreign policy, to make money for the Consortium. While the Consortium’s booming post war economy may have alienated former allies, the common citizen couldn’t care less. Profits are still coming in, and there’s plenty of opportunity for all.
Her more clandestine plans involve the possibility of reducing VoidCorp compet-ition in the business world. Atha believes that the place to start such a fiscal attack lies either in associating the Consortium with Insight, or with helping the Nariac Domain rid itself of VoidCorp ownership, and perhaps supplanting VoidCorp’s control for Rigunmor manipulation.
Advisory Board
The ten guilders that run the Capitol Committees command enormous influence over the Consortium. They would all like to supplant Atha in her office, but only a few of them are within reaching distance of that goal. The only place in the Stellar Ring where a comparable level of political maneuvering and intrigue exists is with the executives of VoidCorp.
Guilder Joseph Varcan
At 170 years of age, Joseph Varcan (Hm/Rigunmor/DTO-24) is the second wealthiest person in the Consortium.

Unfortunately, second place does not make for an Executive Guilder. It does, however, allow first choice of capitol committees, placing him at the head of the Finance Committee. Joseph realizes he only has a few more decades left, and he fully intends on replacing Atha Oneagle as Executive Guilder. To this end he has used his political finesse and control of the Finance Committee to exert as much influence as possible on Consortium law, and garners as much profit as he can. In the audit of 2501 he was only 1.8% away from matching Oneagle’s net worth, and he plans on closing that gap however he can.
The Infrastructure Committee
Rightly considered one of the most important common committees, the Guilder in charge of the Infrastructure Committee carries enormous responsibility for the upkeep of Rigunmor civilization. Unfor-tunately, the current committee head is Milan Rione (Hm/Rigunmor/NP), a social playboy who inherited his fortune from his parents and won the multi-billion dollar lottery of 2500. The lottery elevated him into the realm of Consortium Politics, and placed him high enough to head a committee.
Milan knew that Infrastructure was important, and made it his choice when it became his turn to select. In short, he is inept. His subordinates do all the real work, including correcting the gross errors made whenever Guilder Rione does important work himself. His wealth, however, is so great that it seems unlikely that he will be removed in the next few years.
Guilder Joseph Varcan has recently taken Milan under his council, and it is rumored that the Finance Chairman may have his eyes set on Rione’s money to help him overthrow Oneagle.
Celestial Entertainment Limited
CEL is far and away the most powerful entertainment company in the Stellar Ring, but what actually makes this company so influential is its connection to Tero Coreeno of the Coreeno family so well reputed for its alleged criminal activities. The Coreeno family owns large stock percentages in several major corporations throughout the Stellar Ring, but stay out of public politics. Nonetheless, many analysts believe that the so-called Coreeno Crime Syndicate exerts some measure of control over Consortium politics. How true this actually is remains to be seen.
The United Guilder Conclave
The UGC is the remnants of what the Consortium originally formed as; a confederation of various business guilds. While banding together for united strength brought the Rigunmors together in the early 21st century, the vast stellar nation no longer requires the cooperation of all its businesses to function. The UGC has not controlled the Advisory Board for centuries, and many large companies no longer feel the need to join guilds.
However, the proliferation of large corporations has not prevented small business from flourishing, and the UGC has a strong role in keeping them alive. Guilds exist for every business type from food distribution and computer hardware and software, to accounting firms and private schools. Guild membership allows a business to increase its influence with other corporations and governments, providing greater business opportunity.
The heads of each guild, called guildmaster since the plutocratic government separated them from the bureaucracy, meet monthly to discuss matters. Each guild has several guild-masters to more effectively represent small business, and they are all expected to attend. While numerous large corporations have no need of the UGC, the guilds can still throw their weight around the Consortium economy when they want to.
The Rigunmor Star Consortium Merchant Exchange
The RSCME is the largest provider of goods and commodities in the Stellar Ring. Merchants, corporations, and individuals of all sizes and nations place orders with the Merchant Exchange, allowing its influence to stretch across the Ring. While the RSCME has no interest in the field of politics, the board of directors have every interest in expanding their customer base

well beyond the Consortium and its Profit Confederation allies.
The Mechalus
Under the Rigunmor-Aleerin Alliance, more than 33 billion Mechalus live within the borders of the Rigunmor Star Consortium, most of them within the Mechalus (or Aleerin) Sector. This is the sector of Consortium space consisting of the Mechalus home system of Agemar and several surrounding systems given to the Mechalus upon joining the Star Consortium, many of which have been moderately settled.
While the alliance has been in effect for well over two centuries and has no signs of changing, it is important to note that the mechalus are not citizens of the Consortium. Mechalus working in the Consortium outside the Aleerin Sector are considered leased to their business. Those working for another nation are considered by the Aleerin state to be contracted outside the alliance. Finally, the vast minority of mechalus on their own are independent.
While this is only 4-5% of the Rigunmor population, the Mechalus provide certain Grid and computer based technology products, and research second to none. Only the best Inseer and VoidCorp workers can rival them.
Obviously the Mechalus have an important influence within Star Consortium politics. The Rigunmors have always recognized this, and have even formed a common committee devoted to their favored alien citizens. The current head of the Aleerin Affairs Committee, Jegaris Zakum (Mm/Rigunmor/DFA-16), has ensured that his committee is perhaps the most influential of the common committees. They often provide subcontract work for the Capitol Committees of Communications Media and Scientific Advancement.
Stellar Nations
Austrin-Ontis Unlimited
Of all the Star Consortium’s wartime allies, the Austrins have remained closest to the Rigunmors. The two nations still carry on trade and diplomacy as normal, but the end of GW2 and the Profit Confederation has left their political alliance as closer to mutual defense than friendship. However, should war break out again, a Rigunmor/Austrin alliance seems as likely as ever.
Borealis Republic
The Consortium considers the Republic more of a customer target zone than a political, economic, or military threat. Although enemies in the war, the Rigunmors did little more than secure their borders with the Borealins, considering the Dreth Commonwealth and VoidCorp more threatening. Consortium aggression in the Rigunmor-Borealin Border War of 2481 has been largely forgotten by the Executive Guilder.
Today, Consortium businesses provide very necessary distribution for Borealin products to the rest of the Stellar Ring, especially entertainment products. They also consume a large number of these products.
Hatire Community
Regardless of belonging to opposing alliances during the war, the Rigunmors and the Hatire Community have had little conflict. In fact, The Consortium has returned to their pre-war practice of distributing Hatire low-tech goods to interstellar markets. No attempts have been made by the Consortium to form any kind of political bond.
While wartime allies seem to have gone lukewarm from the postwar economic success of the Consortium, the Rigunmors may have found a new friend with Insight. The Consortium made few attempts to fight the Inseers during GW2, opting instead to accept their help against VoidCorp. Now Insight is a steady nation of manufacturers in need of distributors and perhaps even protection. The Rigunmor Guilders would like nothing better than to come to such an agreement with Insight, and while no such formal negotiations have yet been made, relations seem to be moving in that direction.

Nariac Domain
While the communal system and beliefs of the Domain are contrary to the capitalistic Rigunmor pursuit of wealth, the Consortium has begun to entertain Nariac diplomacy in the past decade. The Rigunmors keenly realize what the Domain is looking for: help freeing themselves from the yoke of VoidCorp. Debate currently carries on with the Executive Guilder and her Advisory Board as to the proper course of action that will most benefit the Consortium.
Orion League
The Rigunmors have only good relations with the Orion League so far. With the Orion tendency towards positive diplomacy and independent leadership, the economic market for the Consortium has been opened wide. How much longer the League will allow this is not clear, but given their hesitancy to harm relations with other nations it seems unlikely that the Consor-tium will receive many harsh sanctions.
Orlamu Theocracy
The Theocracy’s political relationship with the Consortium can safely be described as neutral. The two nations had little contact during the war, and continue to have little contact today. Trade exists between the Theocracy and the Rigunmors, but primarily in the purchase of Orlamu stardrives. The Consortium has managed to open a reasonable market in Theocracy space, but they would like to see it grow more than the Orlamu government currently allows.
StarMech Collective
Although wartime partners in the Profit Confederation, the StarMech Collective has become cooler in its relations with the Consortium in recent years. Economic relations seem to have changed little, however, and the Rigunmors still place orders with the shipyards of the Collective while StarMech makes use of Consortium distributors and financial advisors.
“These accusations are meaningless. I’m just a legitimate businessman.”
- Tero Coreeno, 2499
Thuldan Empire
Although the Consortium had little wartime contact with the Empire, the Thuldans have not opened their gates very wide for the Rigunmors. However, the Consortium has been able to open several areas of business within Thuldan space, most notably in the area of medical technology deemed useful by the wealthy and aging Rigunmors. The Advisory Board is constantly making attempts to reduce Thuldan regulations on trade, but it’s not an easy task.
Union of Sol
As with StarMech, the Union of Sol has grown distant from the Consortium since the Treaty of Concord. The Rigunmors maintain a healthy diplomacy with the Solars, and their economies still interact and compete, but to call their relationship an alliance would be incorrect. The Consortium seems to have no problem with this, however, as economic conquest is fine with the Guilders.
VoidCorp is the only nation the Rigunmors openly oppose. The wartime animosity between the Consortium and the corporate nation has carried over into daily battles in the stellar economy. The Rigunmors spare no expense to compete with VoidCorp, and frequently attempt to undermine their business dealings. There have been no attempts by either party to reconcile their differences.
Galactic Concord
The first problem the Consortium considers itself to have ever had with the Galactic Concord was when they tried to replace the Rigunmor guilder with the Concord dollar for standardized stellar money. The Concord conceded to the guilder as a viable currency with the dollar, and the Consortium went on with business as usual. Later, the Concord intervened in the Rigunmor-Borealin Border War of 2481. The Consortium gave in to Concord administration in the matter, and consider it ancient history in the face of current business prospects, as they would like to

continue business with no strong observance from the Concord.
This is not the case, however. The Rigunmors have had their wrists slapped on several occasions, though they’ve found ways around several of the Concord’s restrictions. Executive Guilder Oneagle hopes that as long as the Concord has to deal with more troublesome nations like the Union of Sol, the Thuldans, and VoidCorp, that the Consortium can expects no stronger interference in Rigunmor business than has already occurred, and hopefully less.

Predominant Species: Human and Android

Wealth is everything. There is no vice in the pursuit of money for money is simply an expression of man's productivity and ingenuity. Let the richest lead, for they have proven their worth.

True everywhere, says the Rigunmor Star Consortium; and the results are hard to argue with. While the Consortium is neither the largest stellar nation, nor the most powerful, it is by far the richest. The Consortium is exactly that, a consortium. Composed of and controlled by the largest business interests in its territory. Constantly jockeying for wealth and power, it would seem inevitable that the Consortium would be short lived and succumb to outside interference. But they are united with one common ideology. and that is the rejection of any ideology above the pursuit of wealth.

Contributing to their fortunes is their discovery and subsequent deal with the Mechalus. The undisputed masters of cyberorganic technology, the Mechalus were to thank for protecting the Consortium from electronic attack during the Second War. While few Mechalus share the acquisitive nature of the Rigunmor society, their home planet Aleer grows rich leasing their expertise to the Consortium.

The flagship of the Consortium is the fortress ship Oneagle, which simultaneously serves as the seat of government.

Ability Adjustments: Rigunmor humans gain +1 Charisma and +1 Dexterity.

Racial Trait: Rigunmor humans may cast Charm Person once per day as an extraordinary ability, using their character level as their caster level.

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