Giff
Giff
pic_giff.jpg
Biological information
Type Monstrous Humanoid
Size Large
Intelligence Sentient
Life span 55 - 75 years
Sociological information
Planet of origin -
Achieved warp -
First contact -

Giff are neither unknown nor limited to the Calidians and dohwar. They are not nearly as prevalent in the sphere as elsewhere but are highly sought after as an alternative to dwarven mercenaries. The Calidians in particular favor giff due to their magic resistance which is even better than that of dwarves. Giff in the sphere are marines as suggested in CGR1 The Complete Spacefarer's Handbook.

Description


The giff are a race of powerfully muscled mercenaries. They are civilized, though they lack mages among their own race. Giff hire on with various groups throughout the universe as mercenaries, bodyguards, enforcers, and general legbreakers.

The giff are humanoid, with stocky, flat, cylindrical legs and a humanoid torso, arms, and fingers. Its chest is broad and supports a hippopotamus head with a natural helmet of flexible, chitinous plates. Giff come in colors ranging from black to gray to a rich gold, and many have colorful tattoos that leave their bodies a patchwork record of past victories. Giff speak their own language and the Common tongue.

Combat


The giff are military-minded, and organize themselves into squads, platoons, companies, corps, and larger groups. The number of giff in a platoon varies according to the season, situation, and level of danger involved. A giff "platoon" hired to protect a gambling operation may number two, while a platoon hired to invade an illithid stronghold may number well over a hundred.

The giff pride themselves on their weapon skills, and any giff carries a number of swords, daggers, maces, and similar tools on hand to deal with troublemakers.

A giff's true love in weaponry is the gun. Any giff has a 20% chance of having an arquebus and sufficient smoke powder for 2d4 shots. A misfiring weapon matters little to the giff (occasional fatalities are expected); the flash, noise, and damage is what most impresses them.

Even unarmed, the giff are powerful opponents. They are as strong as a hill giant (+7 damage adjustment for Strength). They will wade into a brawl just for the pure fun of it, tossing various combatants on both sides around to prove themselves the victors. Once a weapon is bared, the giff consider all restrictions off – the challenge is to the death.

The top of the giff's head and snout are plated with thick, chitinous plates, flexible enough to permit motion, but giving the creature a natural helmet. The giff can charge using a head butt, inflicting 2d6 points of damage.

The giff prize themselves as mercenaries, and to that end have made elaborate suits of armor (AC 2). These include full helms with other monsters on the crests, inlaid with ivory and bone along the large plates. Armor repair is a major hobby among the giff.

Finally, giff are somewhat magic resistant. They are deeply suspicious of magic, magicians, and magical devices.

Habitat/Society


The giff are happiest among their own race – they consider larger races such as giants threatening and complain about the fragility of the smaller races. Unlike the dracons, they suffer no penalties for being apart from their fellows, but merely prefer the company of their own species. Outside their own platoons, the giff are happiest among military organizations with a strong chain of command.

Every giff, male, female, and giffling, has a rank within society, which can only be changed by someone of higher rank. Within this rank are subranks and within those subranks are color markings and badges. The highest-ranking giff gives the orders, the others obey. It does not matter if the orders are foolish or even suicidal – following them is the purpose of the giff in the universe. A quasi-mystical faith among the giff mercenaries confirms that all things have their place, and the giff's is to follow orders. This makes the giff very happy.

Giff platoons can be hired by those looking for their muscle. The arcane do a small business in giff mercenaries, but usually local contractors perform the task. These contractors review prospective employers according to ability to pay, then make a recommendation to the giff leaders. The leaders, in turn, consider the danger of the job, and whether taking it will enhance their giffdom.

Giff jobs are usually paid in smoke powder, though they often will accept other weapons and armor. It is purely a barter system, but to hire one giff for one standard week requires seven charges of smoke powder (one/day). In areas where smoke powder is more common, the price will rise.

On board ship, the giff have their own quarters, and will often request to bring on their own large weapons. They favor greek fire projectors and bombards for ground work, and will happily blaze away at opponents, regardless of the tactical situation.

The giff require the ships of others because they have no spellcasting abilities among them – they are magically inert in such a way that even the serial helms of the mind flayers have no effect on them. Lifejammers are considered to be a "wizard's way to die" (a giff insult). Giff trade their services for transport and for weapons – especially smoke powder.

Giff of both sexes serve in their platoons, and both fight equally well. Giff young are raised tenderly until they are old enough to survive an exploding arquebus, then are inducted fully into the platoon.

Giff are fierce fighters, despite their somewhat comical appearance and mania for weapons. They will not, however, willingly fight other giff. If forced into such a situation on a battlefield, both groups will retire for at least a day of drinking and sorting out ranks. There is a 10% chance that one platoon will join another in this case, but most likely both will quit their current hirings and look for work elsewhere.

Ecology


Like the dracon, the giff are surmised to have evolved from one world, which was not blessed with a wide variety of intelligent species such as elves, men, dwarves, and beholders. Sages point to the giff as an example of what happens when only one sentient species is found on a planet.

The giff homeworld is the stuff of legend; as no living giff has seen it. Some tales say that the homeworld was destroyed by the giff, who were rescued by the arcane. Others say that the giff sold their planet and their lives to the arcane in exchange for spelljamming helms they could not use. Still others say that the giff homeworld is just beyond the range of one's ship, in a land where such warrior races are common, and the losers are exiled to the known worlds.

Whatever the truth, the giff describe their homeworld in legendary terms – a thick, verdant jungle, covered with swamps, mangrove trees, and fruit plants. The few mountains are rich in metals, caches of weapons, and smoke powder.

The giff practice equality among the sexes in battle and in childrearing. They live about 70 years, but do not take aging gracefully. As a giff grows older and begins to slow down, he is possessed with the idea of proving himself still young and vital, usually in battle. As a result, there are very, very few old giff.



The Giff (pronounced “Ghi-FFF”) are a race of
powerfully muscled, hippopotami humanoids with
stocky, flat, cylindrical legs and a humanoid torso,
arms and fingers. The chest is broad and
supports a neckless head that looks like a
hippopotamus’s. Giff come in colours ranging
from black to grey to a rich gold, but many have
colourful tattoos that leave their bodies a
patchwork record of past jobs and memories.
They average 8 feet 4 inches in height (+1d10
modifier), and weigh around 630 pounds (x1d10
lb). Giff tend to speak with a deep eloquent yet
booming voice.

Personality:
Giff, as a people are very militaristic and
regimented. They pride themselves greatly on
their weapon skills and martial abilities and many
Giff will collect weapons from their fallen foes as
a trophy to add to their collections. Giff are also
somewhat renowned for their love of explosives,
this is not to say however that Giff are skilled in
their use, simply that they love their effect. Giff
in general tend to also enjoy any opportunity to
prove or display their martial skills, and consider
brawling great fun. One should note however
that Giff consider it extremely bad form to draw a
weapon in such a brawl, and the moment
someone does the Giff consider all restrictions off
and that the challenge is then to the death, they
take such matters very seriously indeed.
It should also be noted that all Giff have a deep
rooted suspicion of all things magical, not quite
so extreme that they would refuse it ’s aid when it
is prudent for them to accept, but more along the
lines that they will have nothing to do with magic
if it can be avoided.
History & Relations:
The Giff are organised as a society into many
nomadic mercenary groups known as squads,
platons, companies, corps and the like depending
on the number of Giff involved. They travel from
place to place in the employ of whomever meets
their price and also as a means for expressing
their joy of conflict and to test their skills and
prowess on the battlefield.
Giff Lands:
The Giff are something of an enigma in the
regards of lands, noone knows if the Giff have a
homeworld, indeed many Giff themselves do not
even recall, or maybe they choose simply not to
say? But whatever the case the Giff apart from
having the odd outpost or boot camp here and
there are generally only ever found living
wherever they are in employment.
Giff in general are only happiest amongst their
own kind, they consider larger races such as
giants and titans to be threatening and complain
endlessly about the fragility of the smaller races
like elves and halflings. This preference for their
own kind is not anything extreme merely a
preference. When a Giff is found outside his
platoon he is generally most at home only when
around other military bodies or organisations.

Every Giff, male, female, and giffling has a rank
within society, which can only be changed by
someone of higher rank. Within this ranking
structure are subranks, and within those subranks
are colour markings and badges. The highest
ranking Giff gives the orders, the others obey. It
does not matter if orders are foolish or even
suicidal, following them is the purpose of the Giff
in the universe. It should also be noted Giff have
a golden rule they will never break regardless of
orders, employers wishes or the like, no Giff will
ever raise arms against another. In situations
where two Giff companies in the employ of two
opposing employers are put in the position where
they would be required to do harm to each other
they both retreat refusing to engage.
Giff platoons are often hired by those seeking
muscle and firepower and Giff services do not
come cheaply and the Father save any employer
foolish enough to try and renege on the agreed
payment for a Giff company.

Religion:
Giff and religion rarely go hand in hand, they are
not a particularly devout people, however they do
have a quasi mystical belief that everything in the
universe has it ’s place, and that a Giffs place is to
follow orders. Some Giff temples of the Warrior
exist and their Battle Priests are occasionally seen
in the employ of a particular Giff platoon or the
like giving Battle Hymns and Blessings before
conflict.

+2 Inherent Save bonus to: All Saving
throws against any magic or magical effect.

Base Height Base Weight
Gender Height Modifier Weight Modifier
male 7'2” +2d6 460 lb x (2d10) lb
female 7'4” +2d6 470 lb x (2d10) lb

  • This table assumes the giff has reached level 5 giff monster class, game master and player should work out the hieght and weight progression for the first 4 levels of the giff monster class.

Aging Effects Table for Giff
Middle Age* Old** Venerable Maximum Age
28 years 42 years 55 years +2d10 years


Giff are powerfully muscled, 9'-tall mercenaries. They have stocky, flat, cylindrical legs, barrel-shaped torsos, broad chests, humanoid arms and fingers, and heads like those of a hippopotamus. Giff skin is black, gray, or gold, and often covered with brightly colored tattoos.

The giff live structured, organized lives centered on their obligations in a race-wide chain of command. They are proud of their strength and skill as warriors, and view all of life as pursuit of glory and rank. Their pride in their own strength makes them nervous around truly strong creatures (like giants), but they view most humans and demihumans as too fragile.

Giff enjoy fighting. They will brawl for the sheer fun of it, battling all comers in a friendly test of strength, granting quarter to any who ask it. Giff view weapons as a sign that the battle is serious, however, and will fight to the death against anyone who draws a weapon on them.

The Giff homeworld is the stuff of legend—as no living Giff has seen it. Some tales say that the homeworld was destroyed by the Giff, who were rescued by the Arcane. Others say that the Giff sold their planet and their lives to the Arcane in exchange for Spelljamming helms that most of them could not use. Still others say that the Giff homeworld is just beyond the range of one's ship, in a land where such warrior races are common, and the losers are exiled to the known worlds.They tell stories of a jungle world where weapon caches lie beneath every tree, and smoke powder flows like the milk and honey of some humans' vision of paradise.

Giff platoons (the major form of societal organization) serve other spacefaring races. On board ship, the Giff have their own quarters, and will often request to bring on their own large weapons. They favor greek fire projectors and bombards for ground work, and will happily blaze away at opponents, regardless of the tactical situation. They wander from sphere to sphere, fighting in battles and conquering their employer's enemies, but they are at the mercy of their employers, as the giff cannot operate spelljamming helms.

By nature, giff are nonmagical and almost never use magical or clerical spells. In fact, their nature is so non-magical that they cannot use spelljamming helms; even the series helms of the mind flayers have no effect on them.

Suspicious of magic and magical devices. Giff use weapons of any sort, particularly favoring the flash, noise, and damage of firearms, and have large collections of various implements of destruction. An unarmed giff is equally dangerous and can head-butt for impressive damage. Giff often are surprised at the damage they inflict on demihumans and humans. A giff head-butt that can kill an unprepared human is a gentle tap when giff play among themselves.

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