Along with rules for people who use cyberware too much and become Cykotek maniacs.

Cybernetics Eat Your Soul: Cybernetics are an accepted part of life outside of the Hatire Community. However, overuse of some cybernetic enhancements (typically black market in origin), can turn the bearer into a cykotek. Cykoteks start out Ax-Crazy, but they gradually calm down and become more reasonable. Even in this stage though, they're much more machine than human.

Finally, let’s take a stab at making cykosis a bit more flexible. There should be lots of things that could cause cykosis.However, there should also be a method of treatment. Even cyborg wannabes must have some friends and family who would surely intervene when they began noticing the changes in behavior. Perhaps law enforcement would be more likely to force a psychological examination on the more violent cyber users than just allow them to go cykotek and become a real problem. Let’s choose a few of the riskier advantages and mark them with an asterisk. To balance this out, force a cykosis check only on Critical Failures and never dole out more than one point at a time. Regarding treatment, let’s give the player a chance to reverse the damage by enabling the hero to seek therapy for his emerging cykosis. Let’s make it expensive, though, say about five skill points per point of cykosis? Sure.

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